Doum Posted May 8, 2013 Share Posted May 8, 2013 Hey guys and girls, Is it possible to paint an attribute to modify the radius for the clothcapture SOP. I want to reduce the radius size in some place. I tried with a pointSOP and activate some of the attribute in it like the particle "radius" or the point "weight", but nothing seem to make a difference. Is the radius is a global value in this op? If it is, It could be nice to get a per point attribute for this SOP or use an already existing attribute. Thanks Quote Link to comment Share on other sites More sharing options...
bloomendale Posted May 8, 2013 Share Posted May 8, 2013 (edited) Right off the top of my head: capture node creates arrays of weights per point (1 per metaball) and deform node uses them. So you can probably create your own attribute and use python or vex (vops don't support arrays data but you can try for loops if you are not familiar with vex) to multiply your attrib and these weights. Edited May 8, 2013 by bloomendale Quote Link to comment Share on other sites More sharing options...
Doum Posted May 28, 2013 Author Share Posted May 28, 2013 thanks bloomendale for the help, sorry for that late answer, I had to set this project aside for another one more rush . I did some test in vop, cause i'm really not use to python and vex. I saw the attribute the clothcapture create in the details view call "clothCapture" with 108float in it. So i tried to loop through this array in vop, but I can't find how to loop through each index of my "clothCapture" attribute. Any tips ? thx Doum Quote Link to comment Share on other sites More sharing options...
pelos Posted May 30, 2013 Share Posted May 30, 2013 its a feature request =) Quote Link to comment Share on other sites More sharing options...
Doum Posted May 31, 2013 Author Share Posted May 31, 2013 thanks pelos, I hope it will be part of the next release! Quote Link to comment Share on other sites More sharing options...
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