dennisvolkerts Posted May 11, 2013 Share Posted May 11, 2013 Hi... im using Voronoi fractures.. but after adding some interior detail the edge are displaying weird. I have tried edgecusp and facet node but thats not working. How to fix this kind of problem? see example: Quote Link to comment Share on other sites More sharing options...
sanostol Posted May 11, 2013 Share Posted May 11, 2013 a good way is to add vertex normals with a vertexSOP set to cusp normals before shattering. the voronoifracture node gives you groups, inside and outside, and as outside already has vertexnormals just add vertex normals to the insidegroup. now You should have right shading on the outside and inside 1 Quote Link to comment Share on other sites More sharing options...
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