premini Posted May 21, 2013 Share Posted May 21, 2013 Hi all, I've been reading the forum for a while trying to absorb all the knowledge spilled in each topic. I'd like to ask you my first question. What i need is to create a liquid creature that behaves as a regular solid but upon collisions behaves like a liquid, i.e. splashing and breaking. Sadly I didnt find anything that solves the problem but please feel free to direct me to any interesting topic related to my question. Thanks in advance guys. Quote Link to comment Share on other sites More sharing options...
Eucalyptus Posted May 27, 2013 Share Posted May 27, 2013 I don't know much about animated containers for liquids, but you could try using your model for your creature as the container for your liquid. Have some random holes and openings (not a sealed container) in your creature geometry so the water drips out some places for a cool effect, and have a few emitters inside to keep it a "full" container as well. When it gets hit by something, depending on the effect you want, you might be able to just deform the geometry briefly, or break it open, so a bunch of water spills out, and then close it up again so the creature "re-forms" into its liquid self. Just speculation, but that'd be where I start. Again though - not sure if it's a simple thing to have an animated container, I remember having some problems with this in the past. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted May 27, 2013 Share Posted May 27, 2013 If I were doing this, I would go for a cloth simulation of the animated creature or even SOP deformed to simulate soft-bodies, and then attribute transfer the emitter values from the colliding objects, so that you get emission just close to collision frames. Quote Link to comment Share on other sites More sharing options...
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