magneto Posted May 23, 2013 Share Posted May 23, 2013 Hi, When I render curves, I always used to get horizontal lines along the length of the curves like this: I realized when I changed the Rendering Engine to "PBR", then I get correct results. Not even Micropolygon PBR works. Is this due to the nature of Micropolygon/non-PBR renderers? Would love to hear some insight regarding this, because I thought I was somehow setting up the curves incorrectly before. Thanks Quote Link to comment Share on other sites More sharing options...
anim Posted May 23, 2013 Share Posted May 23, 2013 (edited) it's not PBR raytracing based engines (so PBR and raytrace) can sample each hit point of the curve independently whereas micropoly based engines take one sample over full width of the curve so to get the same result for micropoly or PBR micropoly you need to check Shade Curves As Surfaces on Dicing tab of your curve object, it's more expensive than not doing that but it seems to be necessary if you need that amount of detail in micropoly Edited May 23, 2013 by anim 2 Quote Link to comment Share on other sites More sharing options...
magneto Posted May 23, 2013 Author Share Posted May 23, 2013 Thanks anim. I didn't know about that rendering parameter for geometry objects. When I use micropolygon with that option, the shape of the curves seem different . I will have to experiment with it. But in general would you recommend just using PBR for curves? I imagine that's what most people use most of the time because you seem to get better result in less time like you said. Quote Link to comment Share on other sites More sharing options...
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