jungjaehwa Posted May 25, 2013 Share Posted May 25, 2013 (edited) Hi there. It is getting hot. How are you today. Today I have a new pop question. That is how to merge 2 particlefluidsurface nodes with each other size like 2 metaballs blended. . As you can see, Left and right sphere connects each particlefluidsurface SOP. The reason is that has each other size in particlefluidsurface SOP. I have attached a image and a .hipnc file. Please let me know. Have a great weekend. Best Jamie. HowToMerge_2ParticleFluidSurfaces.hipnc Edited May 25, 2013 by jungjaehwa Quote Link to comment Share on other sites More sharing options...
bloomendale Posted May 25, 2013 Share Posted May 25, 2013 if all difference you have is Point Radius Scale then just set different pscale attrib and use one particle fluid surface sop. 3ak_HowToMerge_2ParticleFluidSurfaces-1.hipnc Quote Link to comment Share on other sites More sharing options...
jungjaehwa Posted May 25, 2013 Author Share Posted May 25, 2013 Hello Bloomendale, Thank you so much for your help. Absolutely you have supported me the right answer that I catch a idea. I don't know that using "pscale" at the particlefluidsurface node. Thanks again. Perfect. Happy weekend. Best Jamie Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted February 13, 2019 Share Posted February 13, 2019 Anyone ever find out if its possible? Am getting better tension and gloopy meshes without using VBDs. I need to combine 2 particle flluid nodes without using VDBs etc. Any old school method to retain the tension in the mesh? Cheers! Quote Link to comment Share on other sites More sharing options...
Midasssilver Posted February 14, 2019 Share Posted February 14, 2019 As bloomendale stated, you should just take 2 point caches and make 1 particle fluid surface out of it. If for some odd reason you are locked into combining two already existing particle fluid surface nodes, then scatter enough points on them and use a third particle fluid surface, the main idea being that unless you surface the points together in a single particle fluid surface, it will never be seamless. Quote Link to comment Share on other sites More sharing options...
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