yjcnbnbnb200 Posted June 2, 2013 Share Posted June 2, 2013 I have a basic flip simulation and cache it already, then I want to use vorticity as point color in order to transfer the color to surface reflection color attribute, can anyone help me with it? Because I just found vel[3] in detail view, not any vorticity attribute. Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted June 2, 2013 Share Posted June 2, 2013 You have to calculate the vorticity. If you've cached out the surface and velocity volumes you can calculate the vorticity. If you've only cached out the particles it may not be possible to calculate vorticity. To calculate vorticity post-sim have a look inside the whitewater source sop. There is a vopsop inside there that can do it. 1 Quote Link to comment Share on other sites More sharing options...
yjcnbnbnb200 Posted June 2, 2013 Author Share Posted June 2, 2013 You have to calculate the vorticity. If you've cached out the surface and velocity volumes you can calculate the vorticity. If you've only cached out the particles it may not be possible to calculate vorticity. To calculate vorticity post-sim have a look inside the whitewater source sop. There is a vopsop inside there that can do it. Thank you very much, I found it! Quote Link to comment Share on other sites More sharing options...
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