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How to use vorticity attribute as point color in Flip?


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I have a basic flip simulation and cache it already, then I want to use vorticity as point color in order to transfer the color to surface reflection color attribute, can anyone help me with it?

Because I just found vel[3] in detail view, not any vorticity attribute.

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You have to calculate the vorticity. If you've cached out the surface and velocity volumes you can calculate the vorticity. If you've only cached out the particles it may not be possible to calculate vorticity.

To calculate vorticity post-sim have a look inside the whitewater source sop. There is a vopsop inside there that can do it.

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You have to calculate the vorticity. If you've cached out the surface and velocity volumes you can calculate the vorticity. If you've only cached out the particles it may not be possible to calculate vorticity.

To calculate vorticity post-sim have a look inside the whitewater source sop. There is a vopsop inside there that can do it.

Thank you very much, I found it!

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