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HOW TO FILL THE OBJECT WITH FLIP FLUID?


daehuck

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Hi, im doing flip fluid

i made a sphere and use it flip fluid emitter and collide with a glass

however, fluids didn't fill the object

it only collide with the glass.

i think particles are die after collision but not sure,

Anybody can tell me why fluid don't fill the object?

HERE IS MY HIP FILE

test.hipnc

Edited by daehuck
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I created a simple setup for that, check that out.

well, thanks a lot

But I'm unable to understand your node.

did you made it manually?

node is different from mine.

so i modify my node like yours but it doesn't work.

i think we may have a different version of houdini.

my version is 12.5

if Im wrong, can you tell me how to make a such node?

in dopnet you have 2surface volumes and use a VDB from polygon node.

It maybe annoying you. Sorry, but I want to get a more information.

Thanks!

This is my hip file but it didn't work.

IS THERE ANY DIFFERENT WAYS TO MAKE A FLIP FLUID BY MANUALLY? NOT USING AN AUTO DOPNET.

test2.hipnc

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No, I used the same version 12.5. And I created some nodes manually.

vdbfrompolygons1 is used to create collision volume. Then this volume is imported in DOPs using Source Volume node and its Initialize parameter set to Collision. And connected to Input3 (Volume Velocity) of flipsolver to calculate collision. Make sure Scale Source Volume parameter under Source Volume node is set to -1.

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No, I used the same version 12.5. And I created some nodes manually.

vdbfrompolygons1 is used to create collision volume. Then this volume is imported in DOPs using Source Volume node and its Initialize parameter set to Collision. And connected to Input3 (Volume Velocity) of flipsolver to calculate collision. Make sure Scale Source Volume parameter under Source Volume node is set to -1.

ok thanks!

I have to study harder

your answer is very useful to me :)

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