teapot Posted June 9, 2013 Share Posted June 9, 2013 Hello, I almost rigged my new mechanical character, now I need some simple scripting to have easier animation tasks. I am considering how to pose my character with only one button or slider. Blendposes are overwriting my controllers so I can't use them. Out of hand I said to myself "I will create new controllers and parent those to older ones. Obviously it is very bad idea when you animate from those poses and so on. Do you have some tips how to create poses which can be posed from every pose. EXAMPLE: 1. Custom animation [walk] + 2.pose1 [sit] + 3. custom animation [stand up and jump] + 4.pose1 [sit]. As u can imagine step numer 4 will be broken up cuz of shifted controllers] I figured out how to achieve this ALMOST [keyword] perfectly: Presets in DA - the problem is there no presets for one parm, but only for entire DA. So I can't make poses for particular part of body. Quote Link to comment Share on other sites More sharing options...
edward Posted June 9, 2013 Share Posted June 9, 2013 One idea is to create Channel CHOPs for them and use that to store your data. Then you can just the "Copy to Export" button to copy those values to your rig. Quote Link to comment Share on other sites More sharing options...
teapot Posted June 9, 2013 Author Share Posted June 9, 2013 (edited) works great Edited June 9, 2013 by teapot Quote Link to comment Share on other sites More sharing options...
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