daehuck Posted June 11, 2013 Share Posted June 11, 2013 (edited) there is also another way you could use the geometry as volume for collision. Hi, im doing flip with houdini but there are some problems. I made a glass in maya and convert it into FBX And import in HOUDINI. And MADE A BOX and click <FLIB FLUID FROM OBJECT> and change my FBX GLASS into <STATIC OBJECT> SO, I played but FLIP VOLUME doesn't remain. What i mean is FLIP VOLUME IS DISSAPPEAR IT REMAINS VERY SHALLOW(THIN) NO MATTER with my box scale it remains very shallow... BUT When I made a simple bucket with houdini and convert it to the static object, flip volume remains correctly. I think this is a FBX's Problem So, Dynamic with FBX is not good? Or there are some tips dynamic with FBX?? Anybody can give me a some suggetions?? Thanks! Edited June 11, 2013 by daehuck Quote Link to comment Share on other sites More sharing options...
daehuck Posted June 11, 2013 Author Share Posted June 11, 2013 I've got a feeling about it! It's not a FBX's problem It's about Collision Guide range. I had a wrong Collision Guide range. Now it is fixed:) Quote Link to comment Share on other sites More sharing options...
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