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DOES DYNAMIC WITH FBX IS VERY UNSTABLE?


daehuck

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there is also another way you could use the geometry as volume for collision.

Hi, im doing flip with houdini

but there are some problems.

I made a glass in maya and convert it into FBX

And import in HOUDINI.

And MADE A BOX and click <FLIB FLUID FROM OBJECT>

and change my FBX GLASS into <STATIC OBJECT>

SO, I played but FLIP VOLUME doesn't remain.

What i mean is FLIP VOLUME IS DISSAPPEAR

IT REMAINS VERY SHALLOW(THIN)

NO MATTER with my box scale

it remains very shallow...

BUT

When I made a simple bucket with houdini

and convert it to the static object, flip volume remains correctly.

I think this is a FBX's Problem

So, Dynamic with FBX is not good?

Or there are some tips dynamic with FBX??

Anybody can give me a some suggetions??

Thanks!

Edited by daehuck
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