daehuck Posted June 19, 2013 Share Posted June 19, 2013 (edited) Hi, I made a flip fluid which is collide with glass everything looks fine, but there is a one problem. As you can see in image Fluid's collision surface is not smooth. I think it is related with particle seperation and collision division size But, I changed options but it looks same. My particle seperation setting is 0.3 very low. Is there any solutions for this problem?? ANY COMMENT IS HELPFUL FOR ME. Edited June 19, 2013 by daehuck Quote Link to comment Share on other sites More sharing options...
Annon Posted June 19, 2013 Share Posted June 19, 2013 0.3 isn't very low. In the particle fluid mesher turn on filtering (last tab) and mess around a bit with the settings. Also you can append a smoothSop and filter the geo. Stick the first field up somewhere between 2 and 6, there's funky stuff that happens between 1 and 2.. Quote Link to comment Share on other sites More sharing options...
Solitude Posted June 19, 2013 Share Posted June 19, 2013 0.3 isn't very low. That's entirely dependent upon the scene and effect. That being said, It doesn't look low enough based on the image. How many particles do you have in the scene, and what is the actual scene of? Quote Link to comment Share on other sites More sharing options...
daehuck Posted June 22, 2013 Author Share Posted June 22, 2013 0.3 isn't very low. In the particle fluid mesher turn on filtering (last tab) and mess around a bit with the settings. Also you can append a smoothSop and filter the geo. Stick the first field up somewhere between 2 and 6, there's funky stuff that happens between 1 and 2.. I made with a flip fluid. So, I can't controll particle fluid surface's options. Is there any solution to adjust the Flip's particle fluid surface option? Quote Link to comment Share on other sites More sharing options...
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