qbick Posted June 21, 2013 Share Posted June 21, 2013 (edited) i just simply want to combine volume light with gilight for nice light scattering result. result, as expected, is really nice, but there is some kind of error in houdini debugging console: "mantra: Light[/obj/gilight1] The light appears to compute illumination using photon maps. This light is ignored for photon map generation. mantra: VEX error: Point cloud handle referenced before it was opened. Was pcopen() called? mantra: Aborting photon generation from light /obj/volumelight1 due to an extremely low photon storage ratio. Try moving lights closer to your scene. mantra: Warning: attempt to set global property (renderer:rayquality) in the wrong state mantra: Warning: attempt to set global property (renderer:rayquality) in the wrong state mantra: Light[/obj/gilight1] The light appears to compute illumination using photon maps. This light is ignored for photon map generation. mantra: VEX error: Point cloud handle referenced before it was opened. Was pcopen() called? mantra: Aborting photon generation from light /obj/volumelight1 due to an extremely low photon storage ratio. Try moving lights closer to your scene. mantra: Warning: attempt to set global property (renderer:rayquality) in the wrong state mantra: Warning: attempt to set global property (renderer:rayquality) in the wrong state " it works like 50/50 - some times it renders properly, but some times whole system just became frozen. i can only move my lagging mouse pointer - nothing works. scenefile - https://www.dropbox..../fire_bug.hipnc also you can watch what kind of effect im talking about - http://clip2net.com/s/5gEG1Y this is only test result, but i cannot continue my tests just because of too frequent crashes. Edited June 21, 2013 by qbick Quote Link to comment Share on other sites More sharing options...
qbick Posted June 23, 2013 Author Share Posted June 23, 2013 anyone? Quote Link to comment Share on other sites More sharing options...
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