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Volumetric lighting in Houdini


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Haven't looked at your file, but as far as I know the method you described is supposed to be the best way.

Now I know it can be expensive if the camera is inside the volume, it's a matter of dialing the parameters right in the mantra ROP and all...

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see attached

i've added an expression controlled vol qual here that i've found useful in the past.

sometimes it is good to increase accuracy (steps) rather than pixel samples for volumes.

this seems to make the streaks pop a bit more.

of course there is a nice set of openVDB tools i've not even explored that may achieve vol.lighting.

volumeLight_v01-odforce-moondeer.hip

Edited by moondeer
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