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Houdini Performance


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I am simulating a lot of particles. Why is Houdini not using all threads to the full extent. Is this normal, is this as much multi-threading as I can get out of houdini. I have 4 real threads and its not even using one of them fully (which would be 25%).

Just wondering.

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try to rebuild all pop nodes with vopPops they are multihreaded, there are still some nodes that You can't really avoid by that way, but it speeds up things

EDIT: in 12.5 many vexfunctions where improved and have better threading. for example the intersect, primattrib and xyzdistance are very fast now. it might be a bit more work at the beginning

Edited by sanostol
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