SamXY Posted July 1, 2013 Share Posted July 1, 2013 (edited) Hi, everyone I've been trying to simulate an building explosion effect. I use particles(convert into metaballs) to emit fuel, the result is a little odd. It seems that if the fuel moves too fast, the fire can easily be torn apart into some blobby hot spots. I also try to use the same particle system to control the velocity field, I don't think I fully understand how custom velocity field works together with the combustion module. Neither the "gas particle to field" method nor the "field force" method can give me a satisfactory result. I wonder if anyone has better method to solve the fuel or smoke trail problem. Have a look at my test file, and help me with some advice please. Thank you very much!!! test.hip Edited July 4, 2013 by SamXY Quote Link to comment Share on other sites More sharing options...
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