bandit Posted July 5, 2013 Share Posted July 5, 2013 hi guys. how can i manipulate density parameter under clump folder. as this is acting globally, is there a way to manipulate this data for getting some randomness. i havent found any calculation using this parameter, under any of the cvex shaders. need a little help on this. cheers Quote Link to comment Share on other sites More sharing options...
anim Posted July 5, 2013 Share Posted July 5, 2013 by default the density is sort of uniform based on the skin area and clumpdensity parameter within fur tool however the clump guides are created by Fur SOP and therefore the density can be varied by furdensity float attribute which acts as multiplier but because the guides acts the same way and can use furdensity as well, it would change density of both at the same time so what you can do is create some attribute like clumpdensity on your skin (that is not recognised by fur tools and does not do anything it's just for you to know how you want to use it) but then you can go to Fur Object/Clumps and insert Attribute SOP before Fur SOP to change clumpdensity attribute name to furdensity so it acts only on clumps and not guides as well additionally you can drive strength of clumping by float attribute named furclumping variable_clump_density.hip Quote Link to comment Share on other sites More sharing options...
bandit Posted July 5, 2013 Author Share Posted July 5, 2013 you are a life saver. cool man cool. Quote Link to comment Share on other sites More sharing options...
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