glassman3d Posted July 10, 2013 Share Posted July 10, 2013 greetings all, I am instancing some geo which has shop_material_path primitive attributes baked into it. How do i get Mantra to read these from the geo and ignore the fact that the instance points do not have this attribute? In other cases we have used ids to drive a switch in a massive multi-shader but this is very laborious to manage any ideas would be greatly appreciated! please find attached an example hip cheers rnd_sam_shaderTest_v001_sam_forSESI.hip Quote Link to comment Share on other sites More sharing options...
tony Posted July 12, 2013 Share Posted July 12, 2013 Is this the kind of thing you're after? (file created in Houdini 12.5.436) rnd_sam_shaderTest_v001_sam_forSESI_TA.hip Quote Link to comment Share on other sites More sharing options...
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