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instance geo with materials assigned


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greetings all,

I am instancing some geo which has shop_material_path primitive

attributes baked into it.

How do i get Mantra to read these from the

geo and ignore the fact that the instance points do not have this

attribute?

In other cases we have used ids to drive a switch in a massive

multi-shader but this is very laborious to manage

any ideas would be greatly appreciated!

please find attached an example hip

cheers

rnd_sam_shaderTest_v001_sam_forSESI.hip

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