Roberto_R Posted July 21, 2013 Share Posted July 21, 2013 Hi Guys, I'm currently doing some R and D on a tram explosion that I'm working on. I was wondering if anyone can help me . I'm trying to get more details in the sim, so it shows the scale of the explosion better and any rendering optimizing techniques would be really appreciative . The current sim has 200million voxel Roughly 1.4gb a frame I have the source cell size small After going through a ton of material on the net, this should be high enough to get a nice looking sim. I know I'm doing wrong somewhere Attached a 2 sec clip of what it looks like at the moment Cheers for looking at my post guys odforce1.zip Quote Link to comment Share on other sites More sharing options...
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