Jump to content

Deforming erosion in sops


bandini

Recommended Posts

Hey there,

A bit of a technical challenge...

I have a deforming object that is being turned into a volume for eroding. I am subtracting surface from the object iteratively in a solver SOP, using some procedural volume noises in a volume vop. That's all good, unless my object is deforming (which it is). I need a little help figuring out how to get the noise to stick with the object as it deforms.

Any ideas or sample hip files you can share?

Thanks!

Adam

Edited by bandini
Link to comment
Share on other sites

  • 2 months later...

not exactly sure if this will work, but what about setting a rest state, or first frame of the deformation, then calculate your noise on those points. store those as attribute values and re-copy those to point positions onto deforming mesh.

its hard to say exactly without a file or example showing what you are trying to do.

Link to comment
Share on other sites

I don't think I was suggesting a texture based approach but now that you mention it, that could also work. its a similar problem when you try to use a 3D procedural that the textures will swim as the object moves/deforms through space. The solution is to find something that can be constant, that doesn't move or change. A UV approach (because UV's don't move as the object deforms) or to create a static version (rest state - pre deformation) of the model that the deforming geo can reference back to as some kind of look up.

I'm not sure I'm understanding the original posters question though. I'm pretty sure he would have thought of this ;)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...