Jump to content

POP Network and Particle SOP (following translating geometry)


Recommended Posts

Hi guys,

I'm working on a project where I have to generate smoke like effect to define a character's movement. So taking alembic export of the animation, and converting the mesh to particle interaction within the boundary of the mesh.

I'm doing some test with simple sphere where particle interaction happens inside a moving sphere. I got some problem where after birthing all the particle inside POP net, it doesn't follow the translation (or rather deformation) of the mesh.

What I wanted is generally represented with particle sop where the particle are birthing and interacting within the sphere even when the sphere is moving around. I just need to get the same behavior inside pop net.

Does anyone know what I'm missing? I tried using collision inside pop but that means interaction within the surface of the mesh and not really what I wanted,

Ed

particleTest.hipnc

ballTest.abc.tar.gz

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...