evgen Posted August 1, 2013 Share Posted August 1, 2013 (edited) Hello. Is it possible to control shadow opacity from the shader in PBR? Something like Cl export variable or something else? In traditional shading it is not a problem but I cant find solution for PBR. I need to get transparent shadow from non-transparent object. Thank you very much Edited August 1, 2013 by evgen Quote Link to comment Share on other sites More sharing options...
dennis.albus Posted August 2, 2013 Share Posted August 2, 2013 In the mantra surface material you can simply check "enable faux caustics" in the opacity tab and set your shadow intensities however you wish. Of course this works only for cast shadows and not form/shape (however you wish to call them) shadows. You could fake these with a little bit of translucency. -dennis Quote Link to comment Share on other sites More sharing options...
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