jonp Posted August 13, 2013 Share Posted August 13, 2013 (edited) I've been rendering some clouds and atmospheric effects using PBR and the phase BSDF a lot, and notice with high forward or backward scattering coefficients there is a lot of undesirable noise near the peak. Is there any way to reduce this outside of more samples or transparency samples? Edited August 13, 2013 by jonp Quote Link to comment Share on other sites More sharing options...
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