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particle source for pyro


ntkirby

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hi all, I have an issue in Houdini 12.5, I'm trying to use particles as a source for the pyro solver, regardless of if I create my own or use the shelf tool to source from particles, I can't seem to get them to emit properly.

I've looked all around, forums, tutorials, etc

Temperature field will emit/expand, but it doesn't seem to emit fuel. Any suggestions?

file has been attached

explosion.hipnc

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Odd, when I look at the visualization I can't see any fuel...can't see density.. the only thing I can see is temperature and that's if I look at it inside the dop network... I'll look at it again

Aha ok. :)

Your viewport display is set to hidden line ghost or wireframe. Temperature displays as a colored geometry plane and thats why you only see that one...

Set your display to flat shaded..

Edited by mawi
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play with sample distance and point sample threshold in /obj/explosion/point_fuildsource until you get the desired fuel sampled from the points.

if you have too much threshold, the lone particle out there will get culled. too little threshold, you get a "pixelated" looking fuel. or should i say "volexalted"

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I'm playing with the threshold but I'm missing something else...I have a lot of particles that are getting culled, playing with those settings did improve the scene, but something else is off.

Some of your particles are passing throu a area with a low value in the noise created by the the fluid source.

Turn the noise off or work on the noise parameters. You are having a high element size that gives big "black holes"....

Edited by mawi
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And for the down motion... The gravity is not excluded from the external force list.

Put * ^Gravity (all but gravity) in the pyrosolver/advanced/External Forces/Scaled Forces.

Edited by mawi
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