A. Morales Posted August 18, 2013 Share Posted August 18, 2013 (edited) Hi Guys I wanted to know if this a glitch in H12.5 Build 376, currently rendering out the passes for pyro fxs im getting strange results, see image below, PBR , Samples at 10/10 image plane pass render at Float , Opacity Filtering Pyro Smoke color is at Artistic, try any other also gives me the bad pass if theres a work around that would be great, im currently using my schools lab to render out these shots at 720p , asking the school to upgrade our houdini version might be a pain in the ass Thanks Edited August 18, 2013 by amorales Quote Link to comment Share on other sites More sharing options...
Annon Posted August 18, 2013 Share Posted August 18, 2013 Try the MicropolygonPBR engine. There's some odd results from when I last did this and one of them gave correct output in secondaries. Quote Link to comment Share on other sites More sharing options...
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