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Pyro Smoke Color pass artifact


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Hi Guys

I wanted to know if this a glitch in H12.5 Build 376,

currently rendering out the passes for pyro fxs im getting strange results, see image below,

PBR , Samples at 10/10 image plane pass render at Float , Opacity Filtering

Pyro Smoke color is at Artistic, try any other also gives me the bad pass

if theres a work around that would be great, im currently using my schools lab to render out these shots at 720p , asking the school to upgrade our houdini version might be a pain in the ass :P

Thanks

post-8526-0-13319900-1376790800_thumb.jp

Edited by amorales
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