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Merging Highway Road Sweeps


WaldoB

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Here is the many, many ways to build :)

First of all, I would detect intersections/merging areas and replace them by pre-settled assets "crossroad", "merge left" etc. This is the "proper" way to build, as I think.

Also you can remember rest position, triangulate 2D, restore position and then apply your magic to clear up and do necessary changes.

Another way - to rebuild the road completely by detecting edges and create another mesh. Everything depend from your final target.

I would be targeted on modular way. In this case the first way is the best ones...

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  • 2 weeks later...

this is not an easy task just so you know,

but the best way probablty is to select the "outsides" you want to keep and then generate the surface between them.

again this is not easy it took me a long time to build a system like this.

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