WaldoB Posted August 21, 2013 Share Posted August 21, 2013 I've got multiple simple road sweeps, and some of them merge together: What sort of node logic would I use to achieve the following mesh? Thanks Waldo Quote Link to comment Share on other sites More sharing options...
Zanozza Posted August 21, 2013 Share Posted August 21, 2013 Here is the many, many ways to build First of all, I would detect intersections/merging areas and replace them by pre-settled assets "crossroad", "merge left" etc. This is the "proper" way to build, as I think. Also you can remember rest position, triangulate 2D, restore position and then apply your magic to clear up and do necessary changes. Another way - to rebuild the road completely by detecting edges and create another mesh. Everything depend from your final target. I would be targeted on modular way. In this case the first way is the best ones... Quote Link to comment Share on other sites More sharing options...
freaq Posted August 29, 2013 Share Posted August 29, 2013 this is not an easy task just so you know, but the best way probablty is to select the "outsides" you want to keep and then generate the surface between them. again this is not easy it took me a long time to build a system like this. Quote Link to comment Share on other sites More sharing options...
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