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Retiming pyro looses colors data(attributes)


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i am retiming as pyro BGEO sequence, everything works fine.

The problem i am having is when i do the volume mix, it looses @name=heat @name=temp @name density

resulting in just smoke when i render.

I tried attribute tranfer and many other node and i couldnt figure it out how to promote those attribute in my retimed pyro



Edited by FR3D
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ok i found how to transfer the heat temp and density to the volume

i transfered each field by itself

Now the problem is that no matter what, the retime actually kills those attributes and the render is just smoke


Edited by FR3D
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