misterbil Posted August 22, 2013 Share Posted August 22, 2013 (edited) Hi all, I'm having a weird issue. I'm pretty sure it's something trivial but if someone could point me in the right direction I would greatly appreciate. sorry if this was already covered somewhere but I couldn't find any reference. I have a simple scene, a tunnel and an emitter (fireball shelf tool). converted the tunnel to a RDB static object and increased the Uniform division of my collision object. but still I can see some pyro going through the roof??? Any idea? and here is the scene: tunnelCollide.hipnc Edited August 22, 2013 by misterbil Quote Link to comment Share on other sites More sharing options...
cenamorado Posted August 22, 2013 Share Posted August 22, 2013 Your merge is set to mutal, set to left to right and make sure your static solver is to the left or on top of the stack in the node. Quote Link to comment Share on other sites More sharing options...
misterbil Posted August 22, 2013 Author Share Posted August 22, 2013 Hey Christian, thanks a lot for the info it did improve a bit but I still have some of the pyro seeping through. I'm wondering if it is not something that have to do with my geometry? Quote Link to comment Share on other sites More sharing options...
narbuckl Posted August 22, 2013 Share Posted August 22, 2013 Hello there, So I used some expressions to clamp your bounding box to the tunnel, I also set the Facet so that the Tunnel's Normals were not reversed, and I used a vdb to make a nice collision object. Seems to work fine now. Let me know what you think. -Nathan tunnelCollide_fix.hipnc 1 Quote Link to comment Share on other sites More sharing options...
misterbil Posted August 22, 2013 Author Share Posted August 22, 2013 very nice and clean! Thanks a lot Nathan, that was exactly what I wanted. I love it because I'm exploring VDB as well. the awesomeness of houdini! bil Quote Link to comment Share on other sites More sharing options...
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