Fake Pilot Posted August 27, 2013 Share Posted August 27, 2013 Have been searching around a lot on Google and don't find a working shader that works for particles point color and point alpha. Only one I found is the Clay shader in 12.5, I got this working. But it doesn't have any Specular or Reflectivity. Not skilled enough yet to make my own that does work. Newb. Anyone who can help? Thanks M. Quote Link to comment Share on other sites More sharing options...
JonathanGranskg Posted August 27, 2013 Share Posted August 27, 2013 (edited) If you jump inside the clay shader you can turn on specular in the surfacemodel node (Reflect tab) and then promote all the spec parameters. That should work... Edited August 27, 2013 by JonathanGranskg Quote Link to comment Share on other sites More sharing options...
Fake Pilot Posted August 27, 2013 Author Share Posted August 27, 2013 Thanks, but still don't get it. There is a OGL Specular on the surface model node, but that is turned to white and doesn't do any changes? Quote Link to comment Share on other sites More sharing options...
JonathanGranskg Posted August 27, 2013 Share Posted August 27, 2013 (edited) Thanks, but still don't get it. There is a OGL Specular on the surface model node, but that is turned to white and doesn't do any changes? I think that's viewport only Edited August 27, 2013 by JonathanGranskg Quote Link to comment Share on other sites More sharing options...
Fake Pilot Posted August 27, 2013 Author Share Posted August 27, 2013 Yeah, think so to. But there is no other fields for specular there? Quote Link to comment Share on other sites More sharing options...
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