jkunz07 Posted September 2, 2013 Share Posted September 2, 2013 Some tests demonstrating a VDB fracturing system I developed: I've found it offers a lot more control, flexibility, and better results then the VDB fracture SOP. Every iteration of my system removes a fragment from the input geometry and converts it to separate piece. These fragments can be placed randomly, or they can be placed at the edge of the piece removed the previous iteration - this provides the "decay aggregation" effect seen in the 2nd and 3rd fracturing. 3 Quote Link to comment Share on other sites More sharing options...
jbond Posted September 3, 2013 Share Posted September 3, 2013 (edited) Nice work! Edited September 3, 2013 by jbond Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted September 3, 2013 Share Posted September 3, 2013 Awesome work!!! Quote Link to comment Share on other sites More sharing options...
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