slamfunk Posted September 3, 2013 Share Posted September 3, 2013 Hey guys, I was hoping one of you ninjas could enlighten me a little about the apply relationship dop or the best possible method for the following effect. I have a task at the moment which requires me to create a string holding together two chains pulling apart in opposite directions. The chains are animated with spring constraints and so far that works fine. However I am trying to create the string which is holding the two chains together and I'm stumped trying to use a wire solver to achieve this. I've had a look at this http://ihoudini.blogspot.co.uk/2011/10/snapping-wires.html and this http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=23062&highlight=snapping+wires but I am still a little too unfamiliar with some of the techniques required to achieve this. Ideally the individual strands of the string will tear under the pressure of the pulling chains and eventually snap, releasing the chains. Any ideas or advice very much welcome... Thanks P.s. Attached a hip file with my current explorations.. Quote Link to comment Share on other sites More sharing options...
slamfunk Posted September 4, 2013 Author Share Posted September 4, 2013 Latest hip... trying to break in sops and then move wires to sim... chain_rbd_005b_vp.hip Quote Link to comment Share on other sites More sharing options...
slamfunk Posted September 5, 2013 Author Share Posted September 5, 2013 Ok maybe i'm asking for help too vaguely. I'll try being a little more specific. How can one define the shape of a wire object so that it still gets affected by forces and collisions but retains it's initial shape? Should I be playing with target stiffness? Quote Link to comment Share on other sites More sharing options...
JuriBryan Posted September 5, 2013 Share Posted September 5, 2013 here you are. Its a older one but none the less its pure genius! http://ihoudini.blogspot.ca/2011/10/snapping-wires.html Cheers, Juri Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted September 5, 2013 Share Posted September 5, 2013 Do you mean this kind of effect? I used bulletSop for entire sim, including wire. I can post hip file but it is kind of messy... chain.mov Quote Link to comment Share on other sites More sharing options...
slamfunk Posted September 5, 2013 Author Share Posted September 5, 2013 @ Juri, yeah I looked at that post and although it was very informative and an interesting method, I could not get enough out of it to make it work for my problem. @ Artem that looks cool. It is very similar to what I am trying to achieve. Although the string that I am holding my chains together with is a loop. I most definitely wouldn't mind looking at your hip file if you can dig it out Thanks guys!! Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted September 5, 2013 Share Posted September 5, 2013 (edited) Well, here is hip file. As I said, it is not the most organized scene in the world=). In order for it to work you have to install Milan Suk implementation of bullet from the link bellow http://forums.odforc...-bulletsop-209/ chain.hip Edited September 5, 2013 by Artem Smirnov Quote Link to comment Share on other sites More sharing options...
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