exel Posted May 12, 2004 Share Posted May 12, 2004 I'm using VEX Builder to make a surface shader, and I want to multiply the diffuse color by any existing point colors on the geometry... When coding SHOPs with VEX, this was simple, but I can't seem to get it done in VOPs... using the "Surface Color" global variable doesn't do the trick... Any help would be most appreciated! -JS- Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted May 12, 2004 Share Posted May 12, 2004 You can do this with help of Parameter VOP Parameter Type: vector Parameter Name: Cd Invisible: Checked Quote Link to comment Share on other sites More sharing options...
exel Posted May 12, 2004 Author Share Posted May 12, 2004 Yep, that did the trick... thx much! Quote Link to comment Share on other sites More sharing options...
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