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VEX Builder - point colors


exel

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I'm using VEX Builder to make a surface shader, and I want to multiply the diffuse color by any existing point colors on the geometry... When coding SHOPs with VEX, this was simple, but I can't seem to get it done in VOPs... using the "Surface Color" global variable doesn't do the trick... Any help would be most appreciated!

-JS-

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