user0 Posted September 11, 2013 Share Posted September 11, 2013 I have 10 randomly located points, that I need to animate moving to the positions of 10 corresponding points on a grid. How do I take the position attributes of the target points and animate the positions of the original points moving to them? Is this the best way to do this? red netbox is original points, blue box is target points movingpoints.hipnc Quote Link to comment Share on other sites More sharing options...
Annon Posted September 11, 2013 Share Posted September 11, 2013 I just quickly banged an example together for you which should hopefully help you work out your own scene. They rely on the same point numbers, so if you have different point numbers you'll have to save an attribute of that target PTNUM and use that to find it's position. You could add a bit of noise to the motion and you'll have to tell it not to keep evaluating if it's hit the destination etc, but hopefully this will help a bit. C movingpoints_new.hip 1 Quote Link to comment Share on other sites More sharing options...
ben Posted September 11, 2013 Share Posted September 11, 2013 why not just use blendShape node ? movingpoints_new-Blend.hipnc Quote Link to comment Share on other sites More sharing options...
Annon Posted September 11, 2013 Share Posted September 11, 2013 I'm sure you could, I was showing a method that can be re-used and added upon though as I presume he's going to want to do other stuff with it. Quote Link to comment Share on other sites More sharing options...
user0 Posted September 11, 2013 Author Share Posted September 11, 2013 Thanks guys! Both suggestions are cool. I haven't worked with houdini very much and this was really hanging me up. I appreciate the help! Quote Link to comment Share on other sites More sharing options...
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