Jump to content

recapturing bones


Recommended Posts


just made a two leg character, and i captured it and made a walk cycle of it!the mesh is too heavy,i had used convert for nurbs to polygons..when i reduce the u and v of it,the mesh size gets reduced,but the bone affected to it is displaced?

how will i be able to recapture the geometry with the existing bones?I want same animation to be maintained also!

any suggestions guys!


Link to comment
Share on other sites

If you don't have any CaptureEdit/CaptureEditOverride/CapturePaint/CaptureLayerPaint SOPs in your network, then it should just work. Otherwise, you would need to lock the weights of your old geometry and then transfer them over to the new mesh using AttribTransfer.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...