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Fill mesh with curves


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Hi,

I need to fill the mesh with curves. Basically I have a mesh of beard and I want to fill that with curves and and export that back to Maya for other operations.

As It is very clear that I want the curves to respect the flow of mesh and somehow inherit the polygon flow. I was trying to do that with copy sop but then I can't deform curves with respect to mesh.

Any help would be appreciated.

Thanks,

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Hi Muhammad,

From your explanation, it is quite difficult to actually get an idea of what you are trying to achieve.

Put up a basic scene so we can get a better idea, if you can okay.

From you explanation, it seem to me that you are trying to copy curve on a mesh and then export it back to maya ??

We need some details.

cheers

Mangi

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Hi Mangi. Thanks for getting back. I've a file attached here in which there are two outputs from one object. One is bound and one is growth.

What I want is, just like hair system, curves grow on growth polys but should never exit the bounds object, while they should follow the surface direction. For example, the curves grow and growth group polys and follow the surface on +Z direction.

I hope I'm clear in explanation.

Thanks,

hairTest_01.hip

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