BOON Posted September 24, 2013 Share Posted September 24, 2013 (edited) Hi everyone, I've been unable to get my scene setup out from Maya 2014 to Houdini with fbx export. Just for testing, I tried to export a scene consisting of one single cube with simple animation, into Houdini 12.5.427 and 469 using fbx export. Houdini crashes everytime once I hit the "import" button. With alembic, the point numbers display "0" on every points. While I middle mouse click on my geometries (also in details view), it shows I have only 1 point, when I have an entire scene setup with whole lots of points. Edited September 24, 2013 by BOON Quote Link to comment Share on other sites More sharing options...
BOON Posted September 24, 2013 Author Share Posted September 24, 2013 I just figured out that if I use alembic, I have to load as Houdini Geometry and disable poly soup primitives. Quote Link to comment Share on other sites More sharing options...
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