3__ Posted May 17, 2004 Share Posted May 17, 2004 is there any way to bring an object's uv's into halo as an image (like the geometry cop, but with uv as well as x, y, z views)? -cpb Quote Link to comment Share on other sites More sharing options...
edward Posted May 18, 2004 Share Posted May 18, 2004 The best I can think of right now is to right-click on the SOP and say Save Texture Image .... Quote Link to comment Share on other sites More sharing options...
3__ Posted May 19, 2004 Author Share Posted May 19, 2004 easy workaround, but it needlessly creates a file dependency. also grabbing animated uv's could be a problem. -cpb Quote Link to comment Share on other sites More sharing options...
edward Posted May 19, 2004 Share Posted May 19, 2004 maybe use mantra -u somehow with a render cop? Quote Link to comment Share on other sites More sharing options...
stu Posted August 17, 2004 Share Posted August 17, 2004 Transform the object's point position to it's uv position so that the actual geometry is laid out like it's uvs. Next, place an orthographic camera in the appropriate position and create an OpenGL output driver set to wireframe. Pump that result through a render COP and you should get what you're looking for. stu Quote Link to comment Share on other sites More sharing options...
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