Roberto_R Posted October 7, 2013 Share Posted October 7, 2013 Hey Guys i was just wondering what way everyone uses to get ground reflection and reflection on objects without having to render textures...... So just a layer of fire reflection to comp on top. I usually make the fire phantom but what material is best to make the floor/objects. Thanks for looking at my post guys Quote Link to comment Share on other sites More sharing options...
Jordan Walsh Posted October 8, 2013 Share Posted October 8, 2013 Your materials should match what objects you want lit in the scene. If you have a dirt ground then a diffuse material would be best. If you have a reflective floor then turn on reflections. You want these materials to be very close to what they would be in real world, eg. bump texture/ reflection/ fresnel amount/ etc. You should be able to get away with using noise in the bump for most stuff. Depends on your scene though You can then just use all_reflect and all_diffuse AOVs (or what ever you need) for your render then add them in comp so you shouldnt need to worry about alphas. Quote Link to comment Share on other sites More sharing options...
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