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Depth sorting issue with Lit Fog

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I've got an Atmosphere object + Lit Fog shader, a perforated grid and a spotlight underneath it pointing upwards.

This results in some nice rays through the fog but it seems that the grid is "comped" on top of everything, matting the fog where it shouldn't.

Hopefully the images speak for themselves. Hip file attached.

Any idea what could be causing this?





Edited by vfortin
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