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Attaching SopGeo to Multisolver stops cloth sim after impact?


kev2

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I'm working on an effect where cloth snags on objects (tree branches, etc.). I've connected a cloth solver to a multisolver and use a sopgeo to delete the cloth that comes into contact with the object (later in the network, I use the remaining edges to snag the cloth).

The sopGeo and the rest of the sim keep going, deleting the cloth points when the cloth comes into contact with the snag object and animationg the snag object but the cloth animation freezes. The cloth solver reports that it cannot obtain "P" from the cloth SOP rest node.

Any ideas? I think DOPs stops updating the DOP import node but can't figure out why.

Thanks, Kevin

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  • 3 weeks later...

sorry not an answer, but I would like to figure out the same thing as well, I have cloth shredding into lots of little pieces and I would like these points to be removed from DOPS after they are out of the frame, so the sim would not calculate unseen stuff....

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sorry not an answer, but I would like to figure out the same thing as well, I have cloth shredding into lots of little pieces and I would like these points to be removed from DOPS after they are out of the frame, so the sim would not calculate unseen stuff.... I get the same freezing cloth with the same error,, sorry double post

Edited by tricecold
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