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Houdini Flip best approach workflow


edgem

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Hello guys,

I am looking for an efficient and quick approach to sim a collision between multiple islands and water. Everything is fine with one shape, I got a nice sim and whitewater included. Now, problem is I have a lot of this shape moving on the water...

I am afraid the sim would take very long and feels like it is not the proper workflow to just scale the tank and sim the whole thing. Any ideas would be helpful. I am looking for the best approach to do that. Sorry if it is a stupid question...

Thanks

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