magneto Posted October 23, 2013 Share Posted October 23, 2013 Hi, Kind of like water flowing but using a simple geometry that conforms to the shape of the tube/pipe geometry. Here is a screenshot: Currently I am using the Trail SOP with a small increment and a Trail Length of 500, but it feels inefficient to me. I had to use a large number so by the end, the start of the "fluid" geometry doesn't disappear. Is this the best way? Thanks Quote Link to comment Share on other sites More sharing options...
tmdag Posted October 23, 2013 Share Posted October 23, 2013 (edited) you could use carve tool pipe.hipnc Edited October 23, 2013 by tmdag 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted October 23, 2013 Author Share Posted October 23, 2013 Thanks tmdag, I tried that but when the curve is NURBS and you use PolyWire (after Convert) or Sweep, Skin, the geometry detail moves noticeably around the corners. Not sure if that can be fixed Quote Link to comment Share on other sites More sharing options...
amination Posted October 24, 2013 Share Posted October 24, 2013 If your control movement is one direction ONLY, I would suggest get few particles flow along the curve and copy Metaballs on them. Hope this helps! 1 Quote Link to comment Share on other sites More sharing options...
tmdag Posted October 24, 2013 Share Posted October 24, 2013 maybe one of those will suit your needs ? pipe2.hipnc 1 Quote Link to comment Share on other sites More sharing options...
yaohaosquall Posted October 24, 2013 Share Posted October 24, 2013 Hi~if you worry about the details lost at the corners of the curve,you can use a resample sop which will maitain most of the details you need with appropriate paramaters.And if you want to reduce the number of the points generated by the resample node,you can then wire in a refine node and choose "Unrefine" mode,which will reduce the number of points at the flat area while keep the points at the corners. 1 Quote Link to comment Share on other sites More sharing options...
DBaciu Posted October 24, 2013 Share Posted October 24, 2013 Or maybe something like this? pipe3.hipnc 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted October 25, 2013 Author Share Posted October 25, 2013 Thanks alot guys. @tmdag: Lots of creative ways, cheers Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted October 25, 2013 Share Posted October 25, 2013 pipe.hipnc 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted October 26, 2013 Author Share Posted October 26, 2013 Thanks mantragora, that's pretty impressive Quote Link to comment Share on other sites More sharing options...
DBaciu Posted October 27, 2013 Share Posted October 27, 2013 I fail to see the benefits of what Mantragora did... What's the point of skinning the tube in longitudinal, alternating pairs? Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted October 27, 2013 Share Posted October 27, 2013 It's just another way. Nothing more. Pick your poison. 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted October 27, 2013 Author Share Posted October 27, 2013 Yes it's just one of the ways that maintained segments along the way instead of shifting just like a handful posted here. Quote Link to comment Share on other sites More sharing options...
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