kleer001 Posted October 24, 2013 Share Posted October 24, 2013 (edited) Say I've got a sphere with interesting geometry around it. I've used the default chrome shader (hopefully that'll work) and that seems to work if I render everything all at once. But how can I get just the sphere with its reflection without the objects being rendered too? Now, I can make them phantom, but then they cast shadows and I don't want the shadows in the scene or in the reflection. I can make them phantom and not link them to the light, but I need them lit. Something tells me there's an easy solution, I just don't know what it is. Test file attached to save a couple minutes setting up a scene with an objects, camera, light, and ROP. chromeTest_01.hipnc Edited October 24, 2013 by kleer001 Quote Link to comment Share on other sites More sharing options...
kleer001 Posted October 24, 2013 Author Share Posted October 24, 2013 Ok, answered my own question here. 1 - Set objects to a constant shader, they're not going to receive any lights. 2 - In the lights Shadow tab add the names of your objects to the Shadow Mask channel 3 - In your object's Render tab turn on Phantom Viola! Quote Link to comment Share on other sites More sharing options...
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