dyei nightmare Posted October 26, 2013 Share Posted October 26, 2013 (edited) i just wonder how is the correct set up of a rigging with bones and dinamic soft body? i want to create the effect like a flabby belly or flabby arm like this: i cant find how to set up the join/ik system + wire deform + wire object... or what is the most apropiate process for this? heres my file EDIT: i found that the effect im really lookinf for is more like this, the efect of soft body in the hair and the wings...: soft_r.hip Edited October 27, 2013 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
TomRaynor Posted October 26, 2013 Share Posted October 26, 2013 I too am very interested in any ideas for good implementations of muscle/fat systems, skin sliding and wrinkling. Anyone done this successfully? Or have any suggestions? Quote Link to comment Share on other sites More sharing options...
matsbt Posted October 26, 2013 Share Posted October 26, 2013 The tools in H13 looks promising: Weta Digital's Tissue system: http://www.fxguide.com/fxguidetv/fxguidetv-166-weta-digitals-tissue-system/ Quote Link to comment Share on other sites More sharing options...
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