Nicholas Yiallouris Posted October 30, 2013 Share Posted October 30, 2013 (edited) I'm to replicate this effect we did inside of TP, It's a pretty straight forward effect where you can control primitives as they where a particle system. Here's the .hip file I have so far, I've managed to get points being created at the centroid (well sort of) but beyond this I'm pretty stumped. Does anyone have an idea what to do next? I'd also like to have this setup work within the DOP context where these primitives can be controlled with POP forces but they actually collide, similar to the SC node in TP. Any ideas? Thanks Primitives_2_Particles.hipnc Primitives 2 Particles.mov Words.zip Edited October 30, 2013 by NicY Quote Link to comment Share on other sites More sharing options...
yesyes Posted October 30, 2013 Share Posted October 30, 2013 use the particle SOP and chose first option to effect the geometry Quote Link to comment Share on other sites More sharing options...
Nicholas Yiallouris Posted October 30, 2013 Author Share Posted October 30, 2013 Fantastic! Is there any way to get it to work within a popnet so I can have more control besides just the forces available in the Particle SOP? Quote Link to comment Share on other sites More sharing options...
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