mikeo Posted November 4, 2013 Share Posted November 4, 2013 I was wondering if anyone is having the same issue as me.... I am having problems using vtransform in my cvex_bsdf evaluation function. It does not seem to do anything when transforming 'u' from space:camera to space:object. If i pass in a matrix with the camera to object rotation(by using dihedral in vex)- then i am able to transform it. Is this the correct behaviour? do "space:blah" lookups work in cvex_bsdf functions? thanks Quote Link to comment Share on other sites More sharing options...
Jason Posted November 4, 2013 Share Posted November 4, 2013 Good question; perhaps it's disconnected from the shading context and so doesn't have those spaces available. I'd post a question to SESI on that, for sure. Quote Link to comment Share on other sites More sharing options...
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