carthick Posted November 4, 2013 Share Posted November 4, 2013 At the end of Bullet Master class, jeff mentions the "age old trick" of using $RESTX, $RESTY, $RESTZ on a point sop. i did a test with a box > xform (scaled big) -> mountain SOP -> point ( with $restx. $resty, $restz) ( similar to the bullet masterclass ) in the master class presentation, after the point sop, the box seem to back to the original dimention.. in my test.. it has collapsed to one point. what am i missing here ? thanks in advance Quote Link to comment Share on other sites More sharing options...
graham Posted November 4, 2013 Share Posted November 4, 2013 Does your geometry actually have a rest attribute on it? Quote Link to comment Share on other sites More sharing options...
tmdag Posted November 4, 2013 Share Posted November 4, 2013 I can only guess that you haven't created rest position attribute and when you forced your point position to use not existing attribute - it collapsed to (0,0,0) Quote Link to comment Share on other sites More sharing options...
carthick Posted November 4, 2013 Author Share Posted November 4, 2013 i did not create a rest position. can i ask, what does this 'trick' do ? what is the idea of scaling the object and scaling it back down ? Quote Link to comment Share on other sites More sharing options...
A. Morales Posted November 4, 2013 Share Posted November 4, 2013 (edited) Hi Carthick, Basically you're able to create wood type splinters with the scale trick, ur stretching it before hand but then applying the original rest position of the points back onto the stretched voronoi pieces, u end up with splinters. without scalling its also a good way to create more edge detailed voronoi pieces, but at the cost of more highly dense pieces and sometimes not entirely accurate pieces (tweak the noise to get the best result) I attached a file below, hopefully it helps pointsop_vornoi_detail.hipnc Edited November 4, 2013 by amorales Quote Link to comment Share on other sites More sharing options...
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